Project Q as a base?

All discussion about the Shadows & Silver module and world.
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Fuzz
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Project Q as a base?

Post by Fuzz » Mon Dec 28, 2009 4:36 am

http://www.qnwn.net/home/

Don't know if you guys know about it, but there it is. It's like a CEP without all the useless shit in it. Probably too late for you to just toss it in and implement it, but I figured I'd bring it up.

Also, hi. Zebranky knows me.

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Sherincall
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Re: Project Q as a base?

Post by Sherincall » Mon Dec 28, 2009 11:44 am

Yes.. I'm pretty sure that we decided not to use Q in it's full form, as it will conflict with some of our custom systems, but we will be asking specific authors to include their content. I'm guessing most placeables will find their way in, while for most other things, we have custom alternatives.

However, we left those specific hak things for a later stage, as by the time we start implementing any of that, there will probably be a lot more even higher quality content around. For now we are focusing on core ruleset and scripts.

Also, hi. Zebranky knows me too. Wanna play?
Brother Silence: He who stumbles around in darkness with a stick is blind. But he who... sticks out in darkness... is... fluorescent!
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Zebranky
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Re: Project Q as a base?

Post by Zebranky » Wed Dec 30, 2009 4:00 am

Damn, I didn't warn him to ignore Fuzz in time... all is lost!

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